Rent-a-DM

Your Creativity. Our Expertise.

Whether you want to pull off a heist, attend wizarding school, or dive deep into fantasy lore, we have the adventure for you! We promise we'll bring plots twists, fun characters and intriguing combat to keep your adventuring party on their toes.

We are very beginner and family friendly but love playing with all ages and level of experiences. Take a peek at our adventures below or contact us with your own idea or ideal adventure set up.


Dice Sets

Add a mystery dice set and muslin bag to your Rent-a-DM booking for $8.00 CAD each. Your Dungeon Master will bring the dice sets to your in person booking!

  • As of January 1, 2025 all of our adventures are $40 CAD per player with a 4 player minimum booking cost.

    In person bookings within the city of Calgary, Alberta have a single $25 equipment and travel fee added. Additional travel fees are added for adventures outside of the Calgary area.

    Commissioning an original adventure is a flat fee of $108 CAD in addition to the per player cost. This includes developing an adventure with your own setting or idea in mind, setting up adventures on Roll20 or a different gaming system, or the initial research to run an official Dungeons & Dragons campaign for your group on an ongoing basis.

    We accept etransfers or PayPal.

  • You pick your adventure, date and time, location, and let us know how many players you are expecting. Your Dungeon Master show up with everything you need to play including:

    • Pre-Made Level 1 Character Sheets (you just add the character flavour)

    • Extra Dice Sets

    • Extra Minis

    • Maps

    • Thrilling Adventure

    For virtual sessions we are happy to run theatre of the mind adventures over Zoom or on Roll20. We suggest using Zoom for new players! We’ll still provide you with everything you’ll need to have a great session.

  • A place to play that is relatively free from distraction (a kitchen table works perfectly), pencils and players.

    We want to keep everyone engaged in the adventure. The ideal location allows for the players to not feel tempted to engage with another activity or needing to constantly step away from the table. A quietish room helps too.

    We suggest playing with 4 - 7 players per Dungeon Master though we are happy to accommodate your request. Drop us a line with more info!

  • We recommend 4 - 7 players per Dungeon Master.

    More players means a slower running game. If your group is an antsy one we suggest booking multiple Dungeon Masters.

    We require 4 players per Dungeon Master or a payment equal to 4 players to run the session.

    If you have questions about running adventures with a smaller or larger group please drop us a line! We’d love to learn more!

  • Our Dungeon Masters are passionate about all types of tabletop role playing games! We have something on offer whether you are an experienced player wanting to try something new or a brand new player just testing the tabletop waters these gaming systems

    You can see what other games our facilitators are able to run here.

 

Adventures

All the below original adventures can be completed in a single session of 3 - 4 hours. If you have never played before we recommend booking for 4 hours to learn the rules.

If you’d like to continue the story with the same group, characters and DM we can book you in for monthly, quarterly or whenever-everyone-is-available sessions.

Play 9 times, receive the 10th session for free with our Loyalty Card!

If you are planning a special event or have specific requests, contact us to discuss your booking details! We’re happy to work with you!

 

Combat 3/5 Roleplay 3/5 Intrigue 4/5

Adventure From The Vault

Escape From Akropolis

“If the guards don’t get you, the jagged cliffs just might.”

Atop the Dragonfang Spire lies the Akropolis, a maximum security prison for the greatest villains in history or those just unlucky enough to have a judge who was having a bad day. You are trapped in the Akropolis prison, why? You’ll never tell. Guards on the parapets, guards in the hallways, guards in the yard, guards everywhere … but you catch wind of a prison break tonight and you want in.

 

Combat 4/5 Roleplay 2/5 Intrigue 3/5

Seasonal Adventure

The Cluth Quest

“The adventure has begun, and you’re already running late.”

In the quiet town of Ravenhome, life is quiet and undisturbed, bothered only by the occasional adventuring party passing by on their way to the city. When the woodsman kills a creature in self defense, however, an issue arises and they need your help. There are two problems in front of you: Find the deceased creature’s nest before its eggs hatch, and do it before a mysterious pair of hunters can find the nest and use it for ill deeds.

 

Combat 1/5 Roleplay 5/5 Intrigue 5/5

Whoopsie, I did it again!

“What?! You’re telling me, the ooze turns to acid?”

You raise your blade high above your head, awaiting the wave of relief as you defeat the greatest evil in generations. But before you can strike the final blow there’s a flash of colour. You feel your feet leave the ground as gravity abandons you. You’re hurtled across different planes of existence until finally a bright light shines upon you. You see others like you, battle scarred adventurers, equally as confused. You stand at a podium. Across from you is a being who claims to be a God of Games. Turns out you’ll be trying to win, “WhOOpsie!”

 

Combat 3/5 Roleplay 3/5 Intrigue 3/5

Most Booked Adventure!

An Egregious Expedition

“We are now entering the most dangerous part of our journey. Shhh. . . This is a bad place to be headed.”

You and your friends are looking for a taste of the “Adventurer Life” and sign up for an Authentic Walkabout. Though the Guide seems a little over the top, and the encounters seem scripted, some things … can’t be planned for.

 

Combat 4/5 Roleplay 2/5 Intrigue 3/5

A Town Infected!

“You have to have a strong DEADication to the job.”

Tasked with escorting a Person of the Cloth, your group will need to protect them on their mission trip to a small town infected with a plague. Help them provide assistance to the newly infected, and most importantly: Protect them from those too far gone.

 

Testimonials

“Seamus was amazing, and our entire group had an incredible time. We are already saving up for our next party so that we can have you back, and I received messages from all of the kids parents after the party saying what a great time it was! Thank you again for everything, you made my son's birthday so magical, and I'm very grateful for that!”

- Amy


“We were a mixed group of new players and veterans and we all had a blast. Our DM kept everyone engaged with the story while explaining the rules as we went and was a knowledgeable guide through the session. The one-shot was action packed but well paced and had a good mix of role-play, combat, and ability checks. Would recommend for introducing brand new players or trying out a new class or character!”

- Participant

“Having never played dungeons and dragons before Jon made the game approachable and fantastically fun! His ability to wrangle a group together and guide them through an adventure is an opportunity not to be missed. I would highly recommend renting Jon as a DM!"

- Mercedes Chabot


“Thank you so much for an awesome birthday party! My friends and I had an awesome time with Teo our DM! The dockside sting adventure was really well designed and we all enjoyed it a lot! Teo and your team totally made my birthday!”

- Ansel